Thursday, May 7, 2015

Blazkowicz is back to take no prisoners – Multiplayer.it




Tested version: Windows PC

Digital Delivery: Steam, PlayStation Store, Xbox Store

Price: € 19.99



Wolfenstein: The New Order is the son of a competence and a feeling of higher level. MachineGames has packed a shooter essentially modern, flirting with the stealth, signature style of clauses such as those of character progression and does not give rise to many other sections of the checklist by which we define today’s understanding of the genre but that when it goes to the point It turns rocky, finished and character, thanks to insightful integration of many previous shooter “old school”. The Swedish team has shown to have had an education healthy, coming up with the classics, but especially not forgotten essersela, managing to maintain an image far from faded to what was a great way of understanding the kind yesterday make it compatible with that of understanding it today. Good blood does not lie The New Order has managed to capture in short, a new way the spirit of Wolfenstein and more generally of assets in which peep the genes of other names tutelary, as the Riddick which boasts a direct descent and Half-Life 2. All supported by a force imaginative narrative and a wrist not least, be able to read this latest story of the fight against Nazism through lenses kaleidoscopic, capable of pinching in the right way so many different strings marrying the classic heroism in one piece from the film American war after World War II to reflections from conscientious objection, stabbing attacks in a size from the extreme cynicism and dehumanizing to the sweet decompression balls to celebrate the life and positive values ​​such as empathy, friendship and love, witty references to music, film and pop culture but also meta-referential winks here and there, so sometimes viral. And then, in the middle of everything, he, a son of William BJ Blazkowicz perfectly these instances, devastating extermination machine with never too many Nazis killed on the curriculum and not enough questions to ask. No wonder, then, that many have hailed the debut of MachineGames as one of the best titles of 2014 and among the inalienable shooter in recent years. What a little ‘surprising it is that the Swedish software company continues to demonstrate competence and sensitivity superior even to his second time in the stand alone expansion pack, event that is easy to find yourself running out of ideas or remain firmly clinging to its achievements, playing tired and conservative, giving further proof instead of sparkling creative vitality.

Back to the castle

The Old Blood is a prequel set in 1946 which recounts the events immediately before The New Order, bringing the player where it all started: in the castle which gives its name to the series. The occasion was appropriately captured by the authors to give the game a different characterization, able to give the proper dignity of self-experience. The art direction has become more “classical”, typically 40s, replacing the bright colors and decided the original with a range pastellosa delicate and, in some cases reminiscent of photography (not rendering, mind you) of Dishonored. Good blood does not lie Good blood does not lie An elective affinity suggested also by the industrial design, with machinery and infrastructure clearly inspired all’inconfondibile work Viktor Antonov has played for Arkane and, before that, Valve. MachineGames short seems to have decided to revive the Castle Wolfenstein Combine inspired architecture, is so strong in some passages the feeling of being inside an archaeological relevance of the Citadel in Half-Life 2. But this is only one of tones The Old Blood, playing brilliantly and conscious also and especially with the background of the fans of the saga that has prepared the ramp to launch into the stratosphere of id Software and an entire genre, since starting from the emblematic cable car access to the manor in Return of Castle Wolfenstein, which are rimmaginati many other places, characters and key features. These do not miss the imaginary reference, which wriggles from scientific and technological issues to return to venture into another of the crazy but fascinating areas of interest of Hitler’s empire: the esoteric. A story taste supernatural, therefore, that no one forgets to honor the founding father, Wolfenstein 3D, with the inclusion of a remake (this time complete) and to celebrate, fun, fellowship stable with The Elder Scrolls, Fallout and Doom. And do not you forget to trace with due attention parables human similar to those that have helped me to feel so involved in The New Order, among which actors to feel affection and enemies against which to establish and felt a fierce antagonism, consistent development an arc must be more concentrated. Finally, of course, there’s still him, Blazkowicz, who is on his shoulders this burden pounding shapeshifter, bringing it forward through tests of courage and signs of fragility, now working as a steamroller, now teetering on to lose his balance and fall thunderously ground, questioning whether it really worth getting up before finding a thread of strength to try again. A figure able to think, for the second time in front of the end credits, that if war is an unjust thing that it would be right to fight it are men like him.
          Wolfenstein: The Old Blood – Arcade > Wolfenstein: The Old Blood - Game Room

Violence thick

The Old Blood could only confirm the big ambivalence of the gameplay of the original, offering more often manageable issues paving the weapons or infiltrating silently among the threats. Both aspects are presented in rewriting, thanks primarily to a wonderful job in terms of level design, which looks like the result of a careful reflection on how to further emphasize the strengths of the game formula. Good blood does not lie The areas tend to have larger, more structured, more likely to stratify on different floors or in the best cases all three things, offering a huge amount of ideas for both families of workable approaches. One is reminded of the web of walkways, corridors garrisons and multiple digressions approntabili swim of the Entrance of the Fort Wolfenstein, the points lead and the keys to understanding alternatives offered by the supporting beams of the Pantry of the Tavern or the plot of distances of engagement and action planning of Pier Prison. There are also sections that fail to deploy similar quality around a strong idea, appearing as real statement of intent on the quantity of cartridges that MachineGames has yet to shoot before he can make any sense deja vu. They are part of this group levels as the Caves, with their spiral structure perched, spacious platforms suspended in space leveled one above the other the station of the cable car and the cacophonous network of trails through the land of smottati Cemetery. The study founded by former Starbreeze confirms short as the best team that has caught the fancy of the Valve shooter give depth to the linear progression. Good blood does not lie One school of thought which is valid observer also about the way in which they exploit moments not concerned by ‘”standard action”, by many nowadays treated as unnecessary spaces to be filled with cutscenes, setpiece or walk in the radio link, and instead here are educated to provide playability with some twist of gameplay (such as certain puzzles integrated into stealth in opening the game), the Laderoboater (protagonist of ‘inevitable section on board a mech implemented in a considerably more versatile and satisfactory than the equivalent of The New Order) or the general attempt to maintain rewarding exploration. The Swedes, of course, also do not lose the occasion to offer forms of storytelling more active than average, of which they are masters from the time of Riddick and The Darkness, among which the reading of a certain scene incognito predecessor playing with expectations of those who lived it. Unfortunately, not everything proves inspired the same way. Some sections on the tracks could be cut as well as turn out discounted, tedious, with nothing to say, while a secondary boss of Chapter 4 is a disaster planning and execution: the rules to address the situation concerning it are not exposed in any way, his movements are broken every two to three, except recover player with effects-elastic blatant, and its attacks have a range and damage fickle, reaching even to hit penetrating the walls. Definitely the lowest point of the young career of MachineGames.

Crush the Nazi with a potato masher!

The Old Blood leads supplied new trinkets and some new bad face on which to apply them. The first is a pair of tubes that you can make as much in terms offensive and exploratory purposes. Although you can also choose whether to use them combined into one long blunt instrument or separated, with lots of moves and uses differentiated environmental ultimately did not reveal much: Good blood does not lie as a tool of struggle end up fulfilling a function almost entirely comparable to the knife, while their exploitation to scale walls, break some walls or compete in speed on cables is largely predetermined, so as not placing dowel to make the action actually more versatile. If only because of their introduction has gained much in terms of verticality in structuring levels. Certainly more convincing Kampfpistole, a revolver loaded with blows explosive doing damage exaggerated, managing to spray even entire enemy formations, of which you have the constant feeling of never finding enough shots. Excellent also the Bombenschuss, a bolt-action rifle very rewarding and versatile, thanks to its optical hybrid, and Schockhammer, forerunner of the Automatic Rifle of The New Order from the effects equally brutalizzanti. In addition to some boss of which we prefer not to anticipate anything, except that fortunately spans the most successful of the one mentioned above, and the army of evil greets the arrival of a couple of variations of Supersoldaten, one that for reasons of independence does not can disconnect from power cables and one more mobile but with well-exposed cells energy, which allows a more flexible and up compared to the models to break through using a superior firepower seen in the predecessor. Good blood does not lie But the lion’s share, at some point, the make Trembling, closing the circle of references to Return to Castle Wolfenstein which enriches layered recipe of Wolfenstein’s new course. It is enemies with their swarming to integrate seamlessly the pressure of the space that represents the best value of artificial enemy, going to play a role, that of the runners, able to keep you on your toes the further player committed to getting ahead in territorial dispute with the Nazis. The nice thing is that they are also hostile towards fellow troops, which places them as a variable to increase the emerging factor of the fighting, with the onset of fighting “three fronts”, not to mention that under certain conditions a regular soldier is converted into Trembling, so it can be used to your advantage as a weapon or diversion. The design is completed by Talenti, present in reduced form but not without some interesting innovation, including examples are reported Reload Furious (which allows you to be active on button to switch the charger correctly filling procedure) and Rapid rotation (that joins a classical turn 180 large with automatic pointing of the nearest enemy).

System Requirements PC

  • Test System
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  • Processor: Intel Core i5 2500K@4.4 GHz
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  • Video Card: NVIDIA GeForce GTX 970 OC
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  • Memory: 8 GB DDR3 1600MHz
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  • Operating system: Windows 7 64-bit
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  • Minimum Requirements
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  • Processor: Intel i3-2500 3.3 GHz / 3.5 GHz AMD FX 8320
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  • Video Card: GTX 560 / Radeon HD 6870
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  • Memory: 4 GB
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  • Disk space: 38 GB
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  • Operating system: Windows 7/8 64-bit
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  • Recommended Requirements
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  • Processor: Intel i7 3.4 / AMD FX 8350
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  • Video Card: GTX 660 / AMD R9 280
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  • Memory: 8 GB
  •                  
                         

  • Disk space: 38 GB
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  • Operating system: Windows 7/8 64-bit
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Transfusion

Consisting of eight chapters, The Old Blood lasts declared amounting to about half of The New Order. An estimate supported by our field trial at the level I am the Reaper! It required eight hours of heavy to reach the end credits. In addition to the natural inclination of the formula of the game being ravaged several times, want to experience other profiles of action with a new pass at higher difficulty levels, you want to find a carpet secrets and unlock all the Talents, in support of longevity also it involved a welcome Challenges mode, which deal with ad libitum ten of the most interesting scenarios of the campaign and be evaluated with a score. Good blood does not lie It is definitely ideal to dissect the addition to perfection and improve the gameplay, godendoselo really down, spurred by the inclusion of detailed statistics and a online ranking. Nothing seems to have been left to the case even in the technical field, with the inclusion of a group of Advanced Options considerably higher. Too bad that, despite the efforts, this ends up being the most criticized of the package. Than The New Order, The Old Blood presents a graphical more refined, especially with regard to texture and yield of certain materials, combined with an artistic direction able to capitalize on its strengths and mitigate the shortcomings of the id Tech V more continuity. Unfortunately the ultimate of Carmack continues to be a technology issue, caught between too many compromises trans-generational and demands of commercial exploitation, unable to offer performance commensurate with the quality and the amount of stuff to move video. Stuttering and drops in frame-rate are issues that have underpinned our gaming experience with a frequency slightly higher than the already far oiled The New Order, also accompanied by unpleasant news as to not display the intermission sequences precalculated and some impromptu game crash.

         
         
 
       
 
 
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