Tuesday, October 6, 2015

After the test, we chatted with Marc … – Multiplayer.it

On the occasion of the trip to London to try the latest build of substantial Assassin’s Creed: Syndicate, we had a chance to chat with the creative director title Marc-Alexis Coté, Ubisoft Quebec. As with other franchises every year, in fact, there are never two chapters later developed by the same team, and this is why it was interesting to talk to Coté of the changes introduced in the series with this chapter, on balance the first developed on current generation consoles by the guys at Quebec City. Unlike colleagues from Montreal, came out last year with a Unity far from perfect, they have had an additional year to work on new features and introduce Mechanical representing a real breakthrough for the series Assassin’s Creed, primarily by changing the gameplay and the approach to the exploration, two fundamental pillars of the gaming experience. We spoke with Marc and as we said in our proven, has further strengthened the idea that Syndicate will be what would have been his predecessor.

London digital

Trademark of any Assassin’s Creed is a faithful reproduction of places and events of a particular historical period, then topped with fiction and evergreen rivalry between Assassins and Templars. This year it is the Victorian London of 1868 to take the limelight, placing in front of uncomfortable comparisons with the cinema and literature that on many occasions dealt with the events of that period, describing a city in the throes of a technological and creative ferment so disruptive by echoing the News. between Batman and GTA, remaining Assassin's Creed between Batman and GTA,  remaining Assassin's Creed “The Victorian London with his characters and his story unique, consider, for example, Jack the Ripper, is definitely part of today’s popular culture, but at the same time it lacks an interactive version as the one that we have built. This is definitely one of the advantages of our London, that pulls the player into the atmosphere and in the events of that particular historical period , doing something very different from what others are doing medium and other intellectual property gaming. At the same time, however, the choice of Victorian London is also a disadvantage, because there is a dense historical documentation concerning England’s end ’800 that we were forced to follow precisely. For the digital reconstruction we analyzed a lot of pictures and even movies that date back thirty years later, but in which we find buildings, customs and traditions of that period. ” Nothing poetic license for Coté and his companions, so even though we were very impressed by the great spaces of the capital, divided between streets, squares and dangerous alleys where blighters dominate. Similarly during the test we come across many historical figures, some decisive for the rest of the story, as the inventor Alexander Graham Bell that we will make available his laboratory, others met on the street, almost in passing. “There will be real-life figures, with some licenses due to their location within the game,” he confirmed. “In this case we have altered their long history to include them in this and help the Assassins in the fight against the Templars, which of course they did not do in their real life. The interesting thing is that, although they lived almost a century a half ago, are still very present and we read the works or use everyday technologies that are the evolution of their inventions, as in the case of Bell and the telephone. Other meet Charles Darwin, Charles Dickens, Carl Marx, Queen Victoria and Frederick Abberline, chief inspector on the investigation of Jack the Ripper. ” Some of the quests will open, others will be granted for short interludes. Assassin’s Creed Syndicate – Videoanteprima Assassin's Creed Syndicate - Videoanteprima

Grapple and coaches

As mentioned in the beginning, this year Syndicate is not limited to the historical reconstruction, but introduces some interesting changes in the gameplay as the ability to move around the city using the grappling hook and also the coaches in addition to parkour, trademark series. The first especially has been very fun to use, avoiding the excessive resemblance to Batman, the most powerful and high-performance version of the nineteenth century revisited by Bell that doubles as a zipline. Its development, however, dates back to Assassin’s Creed III. “ The grapple is the completion of a feature in this second DLC of the third chapter, Tyranny of King Washington, where we have introduced the Power of the Eagle to move more quickly in the setting. between Batman and GTA,  remaining Assassin's Creed between Batman and GTA, remaining Assassin's Creed he gave a good idea of ​​freedom and movement, but it was too much for that kind of environment, and so was not taken up in chapters next. When we started work on the reconstruction of London, we realized that the buildings had become very high, there were tiles on the roofs and the many towers around the city, while the streets, to allow the passage of more carriages, had expanded enormously. As a result it was very difficult to stay on the roofs constantly and then we decided to dust off this idea to give greater liberty of movement for players, which would otherwise have to take to the road, cross over and then climb again in the palace front “. The first objection is that spontaneous obviously concerns the Parkour and the fear that it can be put aside in favor of the new means of movement taken a bit ‘from Batman and a bit’ from GTA. The carriages in fact work exactly like the machines of the Rockstar title: you approach a half scaraventi the coachman to the ground and you can run around freely in the streets of the city pushed by strong horses. We can give some short accelerated to try to detach the pursuers or opt for the more violent sportellate and send them off the road. “These new features we have developed functioning again in London, which is very large and when you have a target 600 meters away, get on the coach and travel through the city streets. The grapple is for medium distances, especially if They want to cross open spaces without being detected by the enemy, or need to quickly scale a building to observe the situation. When you are there then uses parkour, to be more precise, position yourself well and make the killings. So I think that everything is working well, there have been some changes from the past but is not misrepresented anything, in fact, it enhances even more the city and the gaming experience. ” But there’s another half analogy with GTA and regards the introduction of the two protagonists, the brothers Frye, and the ability to switch between them seamlessly taking advantage of the special features of the gameplay: Jacob is more prone to confrontation physical, while his sister Evie excels stealthy approach. “We started working in Jacob and Evie more than a year and a half ago and we did it because we wanted to find a way to make the experience fresh and new, not only in terms of gameplay. In terms of storytelling have two protagonists who tease each other and are always competing is something that allows us to explore new dynamics compared to the previous chapters. ” And we can not agree that since the charisma of the two much bigger than that from the previous players.

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