Saturday, July 25, 2015

Fallout 4 – Preview – PC – 153,748 – Multiplayer.it – ​​Multiplayer.it

We have a new definition of the audience excited and smitten, that of Quakecon 2015 during the presentation behind closed doors Fallout 4. An important opportunity that will remain the exclusive preserve of those present and proposed content that will not end even in the demo Gamescom Cologne. On stage, after Hynes asked them not to film or take pictures in any way, rose the legendary Todd Howard, the main responsible for the development of this new chapter that has tried to tell us a bit ‘of unpublished information about one of the most anticipated titles of the upcoming winter season, as in the past generation Bethesda has slipped a-row of three titles which are all snapped up dozens of awards for Game of the Year: Oblivion, Skyrim and Fallout 3, in fact. He said that he tried to speak, because it was interrupted to the sound of applause and shouts from the audience every five minutes, while journalists were sitting on one side anxious to know what would be shown again. Bethesda has taken this opportunity to make it clear how much work there is behind this Fallout 4, how much passion and how much more fun it will be one of the most important components of the gameplay of the title, which is the gun fight that seems just another level than As it has done in the past.

Focus

The spirit of this new production is quite clear: in addition to telling and to live the usual thousands of quests set in a world ravaged by a nuclear conflict that has brought all human beings to seek refuge in the bowels of the earth, Bethesda wants to tell what happened before, with the game sequences that have already been seen during E3. What was shown today is the care put in the design of this hypothetical world of the future with retro designs (beautiful) and studies of housing, machinery and appliances. Howard lingers on a bathroom and joked that The Elder Scrolls always starts from a prison, while Fallout 4 will start from a toilet, but when you get to this joke the whole audience is already there with his mouth open waiting to know what’s in Serbia for them. The voice of Mr Handy, do all the little robot holding up the house of the hero of the game, he is entrusted to the same actor Garret, the protagonist of Thief, and working with them for years. Mr. Handy is able to deliver thousands of possible names for the protagonist. Bethesda has selected them and record the actor made one by one, by Mr. MC Fly (Back to the Future) Mr Fuckface, through the common names of person. On Fuckface There are booed ears for five minutes for the noise of the applause, the wait for this title is obviously the stars and breathe the air of a real event. Nothing is left to chance as the new suit of the Vault of which a model is shown in high-resolution, full of details and that he looks much more modern than that of Fallout 3; This actually seems to protect the body of our survivor. The apocalypse of Bethesda  The apocalypse of Bethesda  The apocalypse of Bethesda We then move to Dogmeat, the wolfhound co-star of Fallout 4, which has a much more central role than in the previous chapter that you could bring completed even without that the animal had ever met. Dogmeat, in real life, is called River and is the shepherd’s lead game designer of the game. For ten years is filmed and designed to be played back in the game and we were shown footage of her shot as he ran frantically in a meadow, then the same sequence recreated in the game with engine Fallout 4. The launches a frisbee and jump to catch it becomes the sequence in which the alternate future of Bethesda dog bites one of the ghouls torn from the effects of radiation. A stick reported by a stream turns into a wrench pulled out from under a table, the same below which had slipped to collect a ball in the middle of the offices of the software house. The same identical, meticulous care is shown for the realization of human beings. The protagonist of the movie is one of the following characters in the game, one of the survivors and a member of one of the factions that will meet, a kind of cowboy North African traced on the features of an actor. We are shown a dialogue in the game and then the same sequence as captured by the cameras and motion capture systems in Bethesda, with actors covered with bright points of identification (the classic motion capture) and cameras with microphone installed with Media immediately in front of the faces of the actors, so as to resume intonation and facial movements. In Fallout 4, however, there will be too many lines of dialogue, to the point of making it impossible to record every single animation related to them and that’s how we created a huge set of basic animations that are combined in a procedural, replicating the different movements of the mouth and face of each character in the game depending on the words spoken. Then it was time to show the match with Piper, one of the stars of the game, as he tries to get inside one of the larger cities, Diamond City. There is a problem, the doors do not open and our manage to get the road open pretending that the main character is a courier load of food and supplies for this outpost which seems to be self-sufficient in the tide of trouble radioactive revolving around. Piper is a journalist, always in search of the truth, and greets our protagonist with the proposal for a particular item to be assigned to his office with the squeeze of an eye, making allusion to anything. In Fallout 4 it will be able to have relationships, including sexual, with any non-player irrespective of the sex of our avatar. Another thunderous applause. The Quakecon is love, too.
          Fallout 4 – The trailer for the single player gameplay E3 2015 Fallout 4 - The single player gameplay trailer of E3  2015

Ive moments

We could not miss the moment Pipboy, which uses the high resolution to get bigger, more detailed and more functional than before. The rendered model suggests that the care certain companies have in the realization of technological gadgets for sale regularly. The apocalypse of Bethesda  The apocalypse of Bethesda Three years ago, Bethesda, to present the project internally, he said to Ive, the designer made famous by his work with Apple, to create a video presentation of the new Pipboy, video shown here for the first time exclusively. But this is Fallout 4 game able, apparently, to capture the attention of a company like Apple who wanted the exclusive spin off Shelter for its tablets and phones until 13 August, the date on which the game finally released for Android with new enemies and Mr. Handy, the robots all do. Back system tied to the seven skills to be developed, each introduced by those movies in 30s in the previous episode had had an enormous fortune. Here become real small cartoon that Bethesda will release in network from here to the launch of the game also to introduce the new skill system that consists of ten perk for each of the seven ability, for a total of seventy but may nevertheless be developed under long ramifications. Putting it all together you get to over two hundred different skills. A different interface activation of these perks, which turns into a hyper colorful poster with the silhouettes dashed any skill that can be activated at every level up, by clicking on it. Each skill has an animation and the poster is made with care that seems to permeate the whole production, with the canons color of a following that creatively takes clearly distance themselves from the dark tones of sepia and previous. This is even more evident in the following half-hour, all in the game, all focused on new battles that reflect what has been done before but with a level of detail increased both for the characters and for the seabed, which remain devastated and disturbing, but thanks precisely to the amount of detail included, given that the palette is vibrant and intense this time exactly how the artwork that accompany the game. The long demo was all set in Lexington, another between the larger towns of Fallout 4 and while the player was venturing tension saliva immediately.
 
          Fallout 4 – Compilation of combat Fallout 4 - Compilation of combat
 
 No one on the street but Dogmeat, the dog, was advancing sad and ears lowered even as he was sent to find objects in supermarkets abandoned or in the alleys and streets lifeless. Until the first ambush of ghouls with a whole new set of animations that are precursors to situations far more dynamic, because opponents can now drop from the buildings, holding ambushes and keep doing even higher level of attention. It seems also greatly increased the goodness of the FPS system, as for much of the fighting was preferred to shift that still remains there always spectacular and functional, a sign of the will to give the opportunity to the player to take on this new adventure as they see fit. The new level of detail is evident in these remnants with the chance to blow the feet, hands, arms or legs with many more points of interaction. The apocalypse of Bethesda  The apocalypse of Bethesda The apocalypse of Bethesda Heads flying after a melee and bits of innards and stumps scattered everywhere seem to be on the agenda, while the weapons available are even more out of your mind, with all the crafting system that will be the master once again. In addition to the return of the beloved Fat Boy we noticed a laser cannon crank to recharge between shots and the other, the old type internal combustion engine, only that the rotary motion needed to create a ball of energy release with the pressure of the trigger. The images are fast races, carefully chosen to point out the robbers who were hiding behind the hiding, going in coverage, organizing tactics of attack, or to understand how the elements of flammable backdrop, this time, can produce devastating effects really burning also the surrounding environment. Outside again, in the midst of the palaces. There is a behemoth, one of the super mutants, and an obvious problem. There comes a helicopter brotherhood from which descend two soldiers BOS armed to the teeth who try to destroy it, as the helicopter goes in coverage. The player recovers a Fat Boy, to the applause and shouts of those present, climbing on the ledge of a building and starting to shoot from over a number of ghouls below. It seems that the fighting will be even more dynamic and vertical, as well as more interesting to interact with the seabed and the enemies themselves. The helicopter is shot down, falling in parts of the skyscrapers that rise in around, panicking soldiers of the brotherhood who make a bad end, too. Two shots of Fat Boy and behold our Behemoth there is nothing left, only the memory. What remains at the end of this demo? The feeling that it really was time to go back in the atmosphere of one of the most important games of the last ten years and see if Bethesda has done work to the expectations of the players, who remember a title in which each individual was under quest edited and exciting as, if not more, of the main quest. Waiting to see how it will work and the set after seeing some of the aspects on which the team focused in the development, will be some grumbling for a graphic layout that live on a big screen, it is so far more than what was done previously by Howard and Co., but that shows the boundaries and the origins of the game engine, partly anchored to the past generation of hardware. In the face of endless possibilities that seems to offer everything Fallout 4 will be easily forgotten, the important thing is being able to wait a few more months and then be robbing the usual hundreds of hours of game by the guys at Bethesda.
          E3 2015 – Fallout 4 E3 2015 - Fallout 4

Certainties

  • Care for manic aspects usually ignored by other productions

  • The system of skills and perk even more varied

  • vaster environments, detailed and interactive than before

  • The dynamism of the fighting

Concerns

  • unlikely to be a hands-on before launch

  • The system improves with each graph appearance, but not the top

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