Saturday, March 7, 2015

OsVr, the way (Razer) open source virtual reality – BBC

Smartphones, born in the century, have become a standard only with the arrival of the iPhone and its ease of use. With virtual reality will happen the same thing. It is certainly André Ruff Razer, an American company specializing in hardware for video games that last January presented OsVr, platform and bob for traveling with the digital world. “The products on the market (such as Gear Vr Samsung, ed) or arriving in the next few months (the Lives of Htc, ed) will be of great starters for fans,” he explains. But it comes to gadgets, according to Ruff, are intended only to so-called early adopters , fans who jump on new technologies as they become reality. “For the mass dissemination of virtual reality there will however still need time.” Even a couple of years.

A long time, when you consider that the first Oculus Rift , glasses now Facebook pioneers of the new wave Virtual born with the idea of ​​Palmer Luckey, appeared in 2012. But “prudence” seems the slogan adopted by all the companies that are working on virtual reality. “Besides, we’re talking about a technological revolution comparable only with the landing of man on the moon. It is a momentous step, you can not be hurried. “

The words of Ruff (special kind: you see to the left) echoed from San Francisco Shuhei Yoshida , president of Sony Playstation: the Game Developers Conference, the manager announced that the viewer Project Morpheus for PS4 – many expected for Christmas – will arrive in early 2016. It will instead for the official debut next June – 200 Euros, but always for experts -, the OsVr helmet. Razer has opted for the road of open source, ie the choice of maintaining both the hardware (the helmet) and the software (the platform to develop games and whatnot) open to contributions from anyone who wants to improve the project. A sort of Android virtual reality that according Razer “is the only way to find a standard that in the future allows people to fully enjoy the new digital experiences.”

We are currently instead in a situation from Far West well organized : time and method calculated as one might expect from technology companies, large and small – from Facebook and Sony Canadians to Sulon or Japanese Fove – but all dedicated to a wild ride to the news that could break the mold of entertainment as we know it. “Many head-set, of which a few easy to use. And the great lack of a shared platform. ” Why do you think there is already competition, while until it comes on the market, the competition is not there: this is the thought of Ruff (particular character: you see to the left). “Only when there is a shared ecosystem, creative people be put to produce content.” And without content virtual reality is likely only to make the end of the poor cousin called 3D.

Who seems to be ahead is certainly Sony , which the Gdc15e presented the second prototype Morpheus, apparently ready to be marketed. Thanks to the ease of use through its appendix calculation, the Playstation 4. But here, according to Razer, takes over just a discourse of power. “I do not think that the console will be able to support a true virtual reality, as we understand it,” concludes Ruff. “Only PCs will bring new digital worlds in homes, it is a matter of computational resources.” In the future will therefore be of machines dedicated to bringing the alternative realities in our living rooms, media center capable of creating our commands 360 ° views in which to act and interact. Computer elegant and modular, so you can be updated to the release of the new version of Oasis (the virtual world of the novel pop Player One by Ernest Cline). Cars of the future as Christine Project (above), the prototype that had many dreams last year: today is gone, tomorrow may be the trump card of Razer. Ruff does not comment. Ride.

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