Sunday, March 15, 2015

Engines Comparison Chart – Multiplayer.it

During GDC 2015 there has been a small revolution in the field of graphics engines. Unreal Engine 4 – Trailer “Kite” GDC 2015 Unreal Engine 4 - Trailer & quot; Kite & quot; GDC 2015 Unity – The movie “The Blacksmith” Unity - The movie & quot; The Blacksmith & quot; Not so much for the technologies presented, all expectations and known, as for new subscription plans, which basically make free or very cheap access to the latest development technologies. This is a very interesting scenario that goes hand in hand with the mutation of the gaming scene as a whole, and that raises the bar not so much of the world’s triple-A, which obviously does not address the new framework, but the independent scene , who is now in his hands instruments previously inaccessible without a good economic base behind. Developers of engine for their part point to earn with royalty and with the subscription plans advanced, simultaneously guaranteeing greater installed base, which is statistically likely to emerge more complete products harbingers of revenue that otherwise would have been precluded. In fact in these cases the greater spread helps the producers themselves, who can structure their offerings around the needs of a greater number of operators, getting great advantages in terms of exchange of information and technology dissemination, also if it is in fact missing an entry immediate economic. The goal of Epic, Crytek and Unity is to assert their framework as market standards, not necessarily unique, but at least palatable at all levels. In short, yes they need big projects that flaunt the raw power, but also smaller which demonstrate the versatility, in order to create real schools of thought that might convince one or the ‘another developer to adopt one rather than another. Everything is marketing. No wonder then that the big voice of the GDC 2015, where this year have flowed twenty-six operators of the sector, have made them. We find out what cards they have in their deck and the chances of success in the near future.

Unreal Engine 4

The move to Epic to make totally free access to the Unreal Engine 4 has had a huge resonance in the whole environment, not only because we are talking about one of the most powerful development tools on the market, but also because it is a net change in the philosophy of the company, which in this way has recognized fully the importance of the independent scene. Unreal Engine 4 – Video with all major features Unreal Engine 4 - Video with all major features Not that in the past has not provided tools for economic development, just think all’UDK, but never had made available its complete editor to the masses, with guaranteed updates and documentation, this fundamental and little considered when discussing the topic, including. Launching a title developed with Unreal Engine 4, now you have to pay to Epic of royalty of 5% on gross revenues, after the first three thousand US dollars received. In short, until it reaches the market, you do not spend anything , at least from this side. Speaking of engine itself, among the novelties shown at GDC 2015 outstanding support for all the most important vision for virtual reality coming to market, including Project Morpheus and HTC Lives. Actually Epic had introduced support for these technologies already with Oculus Rift, refining processes dedicated preview. It is not surprising that much of the communication of the company was made right around the viewers, who are the objects of the most talked-about moment. Obviously not fail native support for DirectX 12 and the new OpenGL, the Vulkan, both present at the GDC. Important to the agreement reached with Nvidia for access to code libraries PhysX 3.3.3, now open to all developers. In short, between the commercial ones, the Unreal Engine 4 is definitely the most powerful engine and the most supported, although the competition was not watching.
          Unreal Engine – Trailer “sizzle” GDC 2015 Unreal Engine - Trailer & quot; sizzle & quot; GDC 2015

Unity 5

Unity has always been an engine widely used by independent developers, either for the cost of licenses, either because easier to use than other platforms, Look also to the large number of platforms supported natively, that made him beloved in the mobile arena. Unity – The launch trailer for Unity 5 Unity - The launch trailer for Unity 5 Unfortunately it has always had to chase competition, the strictly technological. For this reason at GDC 2015, in addition to presenting the two new subscription plans, one completely free albeit with some limit, and one with subscription ($ 75 per month), both without royalty, Unity Technologies has focused a great deal on new graphics features introduced with the just launched Unity 5, as the physically-based standard shader, which dramatically improve the performance of materials than the other versions of the engine, always one of his weaknesses; the introduction of global illumination in real-time, harnessing the libraries of Geomerics Enlighten; the hdr reflection probe, which improve the quality of reflective surfaces and much more. In short, the primary goal of Unity was to tell developers that the new version will have the versatility of all time, but that will produce titles in the visual quality comparable to the last competition, as underlined by CEO Riccitiello in a ‘ interview.
          Unity – The game trailers Unity - The game trailers

CryEngine

Crytek addressed the GDC 2015 in a much more shy than the competition, showing the power of CryEngine as part of virtual reality, with the demo “Back to Dinosaur Island” for Oculus Rift, and announcing his support for the console Shield Nvidia based on Android, with the port of Crysis 3. CryEngine – A video dedicated to engine technology Crytek CryEngine - A video dedicated to engine technology Crytek For the rest are missing important announcements such as Epic and Unity. Probably the economic situation of Crytek, not exactly rosy, prevented him from making risky moves and attack the market as they did the other operators. What is certain is that the CryEngine, although it will remain at the top for rendering technologies, has been the engine less talked of the event, though some have spoken very well of “Back to Dinosaur Island”, describing it as an incredibly addictive. Maybe the mistake was to bet on the Shield, a project to be verified. It must be said that the absence of the word “free” in the subscription plans, has eclipsed the interest of the independent scene, much more attentive to the reduction of development costs that technological innovations in the strict sense. Hopefully in the future also Crytek can recover presenting something more relevant to the world of video games.
          CryEngine – The trailer of the games in 2015 CryEngine - The game trailers 2015

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